Sear: Console Commands

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This page list all the console commands in Sear. Commands start with a / unless shown below starting with a . Commands beginning with a indicate commands that can be executed when a key is pressed and stopped when it is released putting - instead of stops the command continuing to be executed. arguments with multiple words can be enclosed in ' ' and will then be treated as one argument rather than multiple;


camera_elevate_down

Starts camera elevate down.

camera_elevate_up

Starts camera elevate up.

camera_rotate_left

Starts camera rotate left.

camera_rotate_right

Starts camera rotate Right.

camera_zoom_in

Starts camera zoom in

camera_zoom_out

Starts camera zoom out

character_move_backward

Starts moving character backward.

character_move_downwards

Move the character downwards in situations that allow this. E.g. when swimming.

character_move_forward

Starts moving character forward.

character_move_upwards

Move the character upwards in situations that allow this. E.g. when swimming.

character_rotate_left

Starts rotating character left.

character_rotate_right

Starts rotating character right.

character_strafe_left

Character sidesteps left.

character_strafe_right

Character sidesteps right.

run

Enable run mode.

select_mode

Debugging mode showing how objects are rendered in select_mode.

show_names

Display the name of all visible objects.

add name type sex description

Creates a new character called name name. type specifies the type of character to create. i.e. farmer or settler. sex is the sex of the character i.e. male or female. description is a short description of the character. Enters game world on successful completion.

add_search_path

Add a search path used during #search_run_script command.

attack

Set mouse mode to attack. This will initiate combat with the next selected entity.

bind key_id command

binds a command to the a key identified by key_id.

clear_app

Testing command to alter character appearance. This command clears the appearance map.

connect hostname port

Attempts to connect to a server specified by hostname. This can be either the hostname or the IP of the server. port is an optional argument to specify the port to connect to. If no port is specified then a default of 6767 is used.

create username password fullname

Creates a new user account on server. (fullname can be space seperated) e.g. /create simon pass Simon Goodall

disconnect

Disconnect from the server.

do_action action

Executes an action loader action

drop quantity entity name

Causes character to drop up to quantity' items of entity name, as specified in the inventory, at character's position. (If allowed).

eat entity_name

Eat the entity specified by entity_name. This entity must be in your inventory.

edit_delete

Delete the currently selected entity. This is a World Editing command requring a special server account.

edit_move_local_x

Move the selected entity along the x-axis by a specified distance. This is a World Editing command requiring a special server account.

edit_move_local_y

Move the selected entity along the y-axis by a specified distance. This is a World Editing command requiring a special server account.

edit_move_local_z

Move the selected entity along the z-axis by a specified distance. This is a World Editing command requring a special server account.

edit_move_x

Move the selected entity along the x-axis to a specified position. This is a World Editing command requiring a special server account.

edit_move_y

Move the selected entity along the y-axis by a specified distance. This is a World Editing command requiring a special server account.

edit_move_z

Move the selected entity along the z-axis by a specified distance. This is a World Editing command requiring a special server account.

edit_rotate_z

Rotates the selected entity about the z-axis by a specified amount. This is a World Editing command requiring a special server account.

event

Internally used command.

exit

Exit Sear

get

Returns a list of character ID's of characters owned by user account.

get_time

Display the current World time and date.

getat section name

Prints value of attribute name in console.

getvar varname

This command prints the output of a specified command variable (varname) to the console.

give quantity entity name

Gives up to quantity items of entity name to the last selected entity

identify

The identify command displays information about the currently selected entity. Some information is displayed on screen. More debugging information is displaying in the stdout.

idle

This command stops all current tasks.

invalidate

This is a debugging command to simulate a loss of Open GL context.

inventory

Toggles the inventory GUI dialog.

keypress key_id

Simulate a keypress. The argument is the key to simulate.

leave

Leave the world without logging out. Allows switching of characters.

list_commands

Debugging command to list all the registered console commands onto the stdout.

load_action_config file_name

Loads an action config file.

load_bindings file_name

Loads the key bindings file specified by file_name.

load_general file_name

Loads the general file specified by file_name.

load_global_bindings

load_model_records file_name

Loads a model records file.

load_models file_name

Loads the models file specified by file_name.

load_object_records file_name

Loads an object records file.

load_sprites filename

Loads a sprite configuration file

load_state_file file_name

Loads the state definitions file specified by file_name.

load_textures file_name

Loads the textures file specified by file_name.

login username password

Login to server with an existing account, username, with password password.

logout

Logout of the current account without disconnecting from the server.

make

Testing command to create arbitrary objects should the server allow it.

me

The /me command is used to signify an emote during chat.

panel_close

Internally used GUI command.

panel_open

Internally used GUI command.

panel_toggle

Internally used GUI command.

pickup

Sets the mouse mode to pickup. The next entity to be clicked upon will be picked up (if possible).

quit

Quit Sear.

read_app

Testing command to force a read of the appearance map for the avatar.

read_config

Debugging command to force Sear to re-read cached values from varconf Config objects.

remove_search_path path

Removes a path from the list of searchable paths.

reset_camera

This command resets the camera position and orientation back to defaults.

run_script path_to_script_file

Run a script file in the argument

save_bindings file_name

File_name is optional. Saves bindings configuration to file_name. If that doesn't exist, then it will use the file name of the last file loaded.

save_general file_name

File_name is optional. Saves general configuration to file_name. If that doesn't exist, then it will use the file name of the last file loaded.

say

Say something. Whatever else follows the say command is said.

search_run_script script

Run every script script found in search paths

set_action

This command sets the action property in the entity.

set_app

Testing command to manipulate the appearance map for the avatar.

set_height

Debugging command to change character height. Argument is height in meters.

set_texture_detail

setat section name value

Sets attribute name to value value. These are the values stored in general.cfg.

setvar varname value

This command is used to set a command variable. The following example changes the base path of the media for Sear;

/setvar SEAR_MEDIA /opt/worldforge/share/sear/sear-media

switch_camera

Switch between different camera views. Pass 0 for the normal chase cam and 1 for a 1st person camera.

take ID

This command is used to select a character to enter the world with. No arguments takes the first character returned by the server. Otherwise the argument is the ID of the character.

toggle_console

Toggles whether the console is open or closed.

toggle_fullscreen

Toggles full screen mode.

toggle_mlook

Enables mouse look mode. Horizontal mouse movement rotates the character, and vertical movement elevates the camera.

toggle_run

Enable run mode. Unlike run, this version enables run mode until it is called again.

touch

Sets the mouse mode to touch. Sends a touch op to the next selected entity.

use

This command uses the currently wielded entity against the currently selected object.

use_ops

Debugging command listing available operations for the currently wielded object.

wield entity_id

This command equips your character with the entity specified by entity_id.

workarea_alert

Internally used command to display an alert window.

workarea_close

Internally used command to close a GUI component.

workarea_open

Internally used command to display a GUI component.

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