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There were some artificial dogs in some game (could it have been second life? - something similar to it anyway) that were actually functioning and treated more like real world pets.

Also, japanese Tamagochis come to mind, where taking care of the pet is a way to emotionally bond with it, and a game or play in itself.

I think this could be generalized to a few kinds of different systems:

  • A way for commanding / directing pets, troops, wingmen
  • Caring for a pet, taming it, training it, raising it
  • Autonomous personalities, emotional state and behaviour for pets and npc:s, to make them more interesting and unpredictable, and easier to relate to.

--zzorn 11:59, 13 March 2006 (CET)

Robots? Caring for them with nothing, or maintenance, of potentially very intricate design (doesn't just need repairs/"maintenance", you actually need to oil it, polish it, check for loose screws ;)

--Jae 12:26, 13 March 2006 (CET)