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  • ...] - A Quest, Mission, Trade, or Legal Agreement between game characters or organizations.
    8 KB (1,199 words) - 09:15, 22 April 2018
  • ...article names for (game design) concepts that there may be many of, e.g. [[Organizations]], [[Characters]], [[Skills]].
    3 KB (460 words) - 19:57, 8 November 2017
  • ...filtering of organization members / holders of certain roles/positions in organizations.
    9 KB (1,643 words) - 02:03, 16 May 2007
  • ...] -> [[Game Logs]] (as opposed to blogs - perhaps half automated?) -> news organizations -> organize events (We should remember that the key to socialize in-game ra * Entrepreneurship: set up [[Organizations]] -> define vision and mission and values -> define corporate structure and
    6 KB (925 words) - 08:09, 1 April 2012
  • A cult/sect that was born on Mars. Had/has followers in all organizations in the old world. Many in secret, or just sympathizing.
    4 KB (602 words) - 19:23, 11 July 2007
  • ...have a protagonist and antagonist with opposing goals. With two people / organizations working towards opposing goals, there is interesting interaction, a game. ...ated by GM:s and world designers, especially the larger and more important organizations. They can reward players for carrying out quests (of course, they have som
    3 KB (545 words) - 00:14, 10 May 2007
  • * organizations
    10 KB (1,666 words) - 00:04, 28 July 2012
  • ...the OpenNEL project for a great collaboration, working together as mentor organizations.
    14 KB (2,080 words) - 17:00, 15 February 2015