Guidelines for contributors and developers (Guides, HowTos, design docs, API docs, ...)
Documentation
Note: In order to fight the ever increasing number of spam, you need to sign up to the Wiki in order to edit pages. We are sorry about any inconvenience this might cause but we cannot afford to spend more developer time watching the wiki and cleaning up behind spammers.
- Wiki Guidelines - Read this before editing this Wiki.
- For those not yet familiar with MediaWiki, here's a Sandbox.
- The Volatile Pages list contains pages that have content that easily becomes outdated. Checking and updating them once in a while will help keep the wiki useful.
World Editing
Media Production
Code Development
Spreading the Word aka Press Releases
World Design
- Dural - all the pages dealing with Dural, the world in which the main WorldForge games will play in.
- Ecotypes - Different landscape types that may be used in various games, with a description of the flora and fauna, and with an unique mood to each.
- Races - Pages about the races inhabiting Dural.
- Political Boundaries - How to add realistic political boundaries to an inhabited landscape
- Notes on Coinage Systems
Algorithm Design
Media Design
- Media ToDo List - Media tasks to be done. This is the place to check out if you are looking to contribute some of your artistic skills to the project.
- Media Guidelines - Information to get you started with producing 3D media for WorldForge.
- Sound Media Guidelines - Information to get you started with Sound media for WorldForge.
- Style Guidelines - Guidelines about submitting artwork to the WorldForge project.
- Wombat - The WorldForge Open Media Browser/Artist Tool, a web front-end to our media repository.
- Art resources
Game Design
Note that this is just one possible game design vision, not necessarily shared by all WF members.
- Game Features - Player activities in the game, and features supporting them. This is a good starting point for browsing the design docs.
- Crafting - Creating items from raw materials
- Construction - Constructing Complex Structures and Objects from Designs/Blueprints.
- Contracts - A Quest, Mission, Trade, or Legal Agreement between game characters or organizations.
- Sub Games - Player definable games inside the game.
|
Everything you wanted to know about the WorldForge ecosystem (servers, clients, libraries, install guides)
Clients
- Ember - A Worldforge Client making extensive use of existing libraries and modular design..
- Ember Guide - Everything Ember related
Servers
Current available server
Server Architecture
Libraries
- Eris - The WorldForge client session library.
Atlas the Network Protocol
|